Post by urstupidity on Sept 7, 2017 1:57:57 GMT
Group Formations can be divided into two types based upon play style, being either Offensive or Defensive
Offensive play style is when the squad is actively roaming the map hunting down enemy players.
-3 man squad: the optimal 3 person formation is comprised of two assault and one support. For beginners it is recommended that at least one person plays as a Medic which utilizes the Defibrillator and Medic Pack while the other plays as Grenadier which utilizes the M320 and the Defibrillator. More seasoned players can operate the squad with two Grenadiers who will use the Defibrillators for fully charged revives. The support player can operate as a Smoker who will utilize as their secondary equipment the XM25 Smoke with the purpose of provide cover for advancing/retreating across open areas. An alternative support class is the Trapper which utilizes tactically placed Claymores in high traffic areas. (sadly many BOM members underutilize claymores and do not place them properly, later i will do an advice thread on equipment placement) However it is important to note that the location of these booby traps should be properly announced and after 4 T.K.s the claymore is no longer advisable due to a 5th T.K. resulting in being kicked. The placement for the squad should be with the Grenadier taking point and Medic taking the rear with the Grenadier/Trapper operating from the center.
-4 man squad: this squad operates in the same manner as the previous squad with only the addition of an additional Grenadier taking point. The placement should resemble a Y
-5 man squad: the difference in killing efficiency between a 4 man squad and a 5 man squad is large, however it requires the fifth player to be a support/recon who can fully utilize equipment to adapt to the map/match parameters.
On small maps such as Operation Locker it is optimal for the fifth player to play as recon, taking the role of Free-runner or Anchor. Free-runner utilizes the Tugs and Claymores, allowing for them to lay an additional booby trap and to monitor camper/spawn/traffic locations. (holding the options button allows players to view the map during the match which allow you to check the Tugs area at any time) The Anchor utilizes the spawn beacon and Tugs to provide the squad with a safe zone. The spawn beacon must be placed in a secure location with the Tugs nearby to monitor against beacon camping. This is necessary to escape spawn traps. Additionally, if a Grenadier were to change to an Anchor then it is possible to employ extreme flanking tactics when Spawn Beacons are placed at opposite sides of the map, reacting immediately to spawn flips.
On large maps such as Hainam Resort the fifth player can take on the additional roles of a Scout or a Boomer. A Scout is a recon player who utilizes the MUAV to locate the enemy and accurately direct the squad as they advance. Special attention should be given to campers, spawns and equipment (especially enemy claymores and beacons). A Scout can then either use a spawn beacon or Tugs depending on the squad needs. A Boomer is a support player who utilizes the mortar (we need more mortar experts), their primary focus should be campers and snipers who are stationary targets. Secondarily they should target spawn areas and minimal attention should be paid to fast moving targets except to call out their location.
Note: A Boomer and Scout combo is not recommended for an Offensive play style unless there are additional excess friendlies in another squad who are willing to cooperate. In this instance I personally recommend the excess person(s) should be the Boomer(s). (tactics for a Boomer and Scout combo will be expanded on in the Defensive play style)
Defensive play style is when the squad is camping (lets call it what it is) and will end up drawing high amounts of aggro from enemy players.
-3 man squad: the optimal formation for this is an Anchor, a Grenadier and a Trapper. The Anchor should take point after having placed the Beacon and Tugs. The Tugs should be placed in a location where it's range can cover the most entrances and the map should be checked regularly. The Anchor whether using close range or long range should always be at the forefront of the aggro and bullets, this is due to them being only able to provide passive support. The middle of the formation should be the Trapper, who should constantly monitor the ammo levels of the squad and the status of his Claymore. Claymore placement is vital to Defensive play styles and defending the rear. The Grenadier while being at the rear is the core member of the formation and should always be the last to die and quick to full charge revive. The M320 will allow the Grenadier to deal massive damage from the rear with minimal self risk. It is recommended that at least one squad member have a smoke grenade that can be used as cover during a revive or to cloak a Claymore. A Claymore cloaked in smoke is a guaranteed multi-kill when the enemy is trying a mass rush effort.
-4 man squad: One again similar the 3 man squad but with the addition of a Medic or Grenadier who can take point as well. With the help of ammo packs the unlimited M320 bombardment is guaranteed to piss everyone off (just ask unforgiven. lol. i bet his inbox i full of hate mail. a sign of success)
-5 man squad: Once again there is a massive boost once the squad is filled. The fifth player allows for a lot of variation of roles. Firstly taking the role of an additional Trapper and instead utilizing C4 to camp entrances, or using claymores and also taking point. They can also take the role of Scout and provide information on the enemy. The role will need to be adaptive to map and location chosen to be defended (whether inside or out). Finally in large open maps there is the possibility for a Scout and Boomer combo. Either the Anchor can switch to Scout (switch out the Tugs for a MUAV) or the Trapper can switch to Boomer (Claymore for Mortar). While the Scout should give first priority to calling out the locations of incoming enemies, he should only spot targets (R1) for the Boomer. Priority targets are snipers and campers, and the Boomer should be careful to time his shots so as not to use up all his shells on a single target.
There is the special case of sniper specialized maps such as Floodzone. At least one player could play as Grenadier/Medic using the DMR and ONLY one recon should ever play as an Anchor. The rest of the recon players should utilize the Free-runner class and place their Claymores and Tugs to provide full coverage of all entry points. One recon player could also play as a Scout to identify spawn points, or team up with the Boomer (there is no need for a Trapper with Free-runners in the squad). The Boomer if operating without a Scout will use his map view to identify any enemies who have entered into the range of the Tugs. It should be noted that it would be helpful if other players beside the Scout utilized the spot button to identify targets for the Boomer (campers and snipers).
And that is my two cents. (coming soon a thread on how to properly plant equipment)
Regards,
Ur_Stupidity
Offensive play style is when the squad is actively roaming the map hunting down enemy players.
-3 man squad: the optimal 3 person formation is comprised of two assault and one support. For beginners it is recommended that at least one person plays as a Medic which utilizes the Defibrillator and Medic Pack while the other plays as Grenadier which utilizes the M320 and the Defibrillator. More seasoned players can operate the squad with two Grenadiers who will use the Defibrillators for fully charged revives. The support player can operate as a Smoker who will utilize as their secondary equipment the XM25 Smoke with the purpose of provide cover for advancing/retreating across open areas. An alternative support class is the Trapper which utilizes tactically placed Claymores in high traffic areas. (sadly many BOM members underutilize claymores and do not place them properly, later i will do an advice thread on equipment placement) However it is important to note that the location of these booby traps should be properly announced and after 4 T.K.s the claymore is no longer advisable due to a 5th T.K. resulting in being kicked. The placement for the squad should be with the Grenadier taking point and Medic taking the rear with the Grenadier/Trapper operating from the center.
-4 man squad: this squad operates in the same manner as the previous squad with only the addition of an additional Grenadier taking point. The placement should resemble a Y
-5 man squad: the difference in killing efficiency between a 4 man squad and a 5 man squad is large, however it requires the fifth player to be a support/recon who can fully utilize equipment to adapt to the map/match parameters.
On small maps such as Operation Locker it is optimal for the fifth player to play as recon, taking the role of Free-runner or Anchor. Free-runner utilizes the Tugs and Claymores, allowing for them to lay an additional booby trap and to monitor camper/spawn/traffic locations. (holding the options button allows players to view the map during the match which allow you to check the Tugs area at any time) The Anchor utilizes the spawn beacon and Tugs to provide the squad with a safe zone. The spawn beacon must be placed in a secure location with the Tugs nearby to monitor against beacon camping. This is necessary to escape spawn traps. Additionally, if a Grenadier were to change to an Anchor then it is possible to employ extreme flanking tactics when Spawn Beacons are placed at opposite sides of the map, reacting immediately to spawn flips.
On large maps such as Hainam Resort the fifth player can take on the additional roles of a Scout or a Boomer. A Scout is a recon player who utilizes the MUAV to locate the enemy and accurately direct the squad as they advance. Special attention should be given to campers, spawns and equipment (especially enemy claymores and beacons). A Scout can then either use a spawn beacon or Tugs depending on the squad needs. A Boomer is a support player who utilizes the mortar (we need more mortar experts), their primary focus should be campers and snipers who are stationary targets. Secondarily they should target spawn areas and minimal attention should be paid to fast moving targets except to call out their location.
Note: A Boomer and Scout combo is not recommended for an Offensive play style unless there are additional excess friendlies in another squad who are willing to cooperate. In this instance I personally recommend the excess person(s) should be the Boomer(s). (tactics for a Boomer and Scout combo will be expanded on in the Defensive play style)
Defensive play style is when the squad is camping (lets call it what it is) and will end up drawing high amounts of aggro from enemy players.
-3 man squad: the optimal formation for this is an Anchor, a Grenadier and a Trapper. The Anchor should take point after having placed the Beacon and Tugs. The Tugs should be placed in a location where it's range can cover the most entrances and the map should be checked regularly. The Anchor whether using close range or long range should always be at the forefront of the aggro and bullets, this is due to them being only able to provide passive support. The middle of the formation should be the Trapper, who should constantly monitor the ammo levels of the squad and the status of his Claymore. Claymore placement is vital to Defensive play styles and defending the rear. The Grenadier while being at the rear is the core member of the formation and should always be the last to die and quick to full charge revive. The M320 will allow the Grenadier to deal massive damage from the rear with minimal self risk. It is recommended that at least one squad member have a smoke grenade that can be used as cover during a revive or to cloak a Claymore. A Claymore cloaked in smoke is a guaranteed multi-kill when the enemy is trying a mass rush effort.
-4 man squad: One again similar the 3 man squad but with the addition of a Medic or Grenadier who can take point as well. With the help of ammo packs the unlimited M320 bombardment is guaranteed to piss everyone off (just ask unforgiven. lol. i bet his inbox i full of hate mail. a sign of success)
-5 man squad: Once again there is a massive boost once the squad is filled. The fifth player allows for a lot of variation of roles. Firstly taking the role of an additional Trapper and instead utilizing C4 to camp entrances, or using claymores and also taking point. They can also take the role of Scout and provide information on the enemy. The role will need to be adaptive to map and location chosen to be defended (whether inside or out). Finally in large open maps there is the possibility for a Scout and Boomer combo. Either the Anchor can switch to Scout (switch out the Tugs for a MUAV) or the Trapper can switch to Boomer (Claymore for Mortar). While the Scout should give first priority to calling out the locations of incoming enemies, he should only spot targets (R1) for the Boomer. Priority targets are snipers and campers, and the Boomer should be careful to time his shots so as not to use up all his shells on a single target.
There is the special case of sniper specialized maps such as Floodzone. At least one player could play as Grenadier/Medic using the DMR and ONLY one recon should ever play as an Anchor. The rest of the recon players should utilize the Free-runner class and place their Claymores and Tugs to provide full coverage of all entry points. One recon player could also play as a Scout to identify spawn points, or team up with the Boomer (there is no need for a Trapper with Free-runners in the squad). The Boomer if operating without a Scout will use his map view to identify any enemies who have entered into the range of the Tugs. It should be noted that it would be helpful if other players beside the Scout utilized the spot button to identify targets for the Boomer (campers and snipers).
And that is my two cents. (coming soon a thread on how to properly plant equipment)
Regards,
Ur_Stupidity