Post by Sevyrs on Mar 9, 2018 5:17:56 GMT
As everyone can more or less guess after playing it, AA:PG is not a CoD style - solo favored - lone shark kinda game. In fact, while it is possible to win solo, it is made to be very difficult and focuses more on rewarding team effort. This reward system is expressed in points and achievements like when you revive an ally or secure an enemy. More points are awarded for reviving than securing. Assists are accounted for. Not to mention that each player has an extremely low amount of health. Basically, if you don't work together then you have to be either very, very good or very lucky.
Below are some general tips that can be used on most any map and game mode
*Communicate - a team that talks to each other but not clogging the mic can be a force to fear. Learn the maps and be familiar with common callouts.
*Don't be a beastmode wannabe - realistically, even if you personally go 21-2 over 6 games, if you loose the matches anyway because you are too preoccupied with kills and shit instead of PFTO'ing, then you aren't playing AA:PG right. This game is meant to be a tactical TEAM based game. Help your team mates, secure victory as a team. Want to be a beast mode and solo every time? Go play CoD or something.
*Listen for footsteps - many don't realize that you can hear footsteps in this game just like in BF4. Hearing them can alert you to an enemies presence and give you the upper hand. Clogged mics on the other hand will drown them out. Be careful.
*Flash and then toss a grenade - this one is actually comprised of two points. (1) Flashing the enemy before tossing a grenade so they cannot run from the grenade but they also cannot see you and thus shoot you before it goes off. (2) DO NOT flash your team mates if possible. If you are running with friendlies and you aren't the guy in front, there is no reason to toss a flash. The only thing you do is cause trouble for the guys with you and possibly yourself. Watch WHERE you throw the grenade. It can bounce off of a wall towards you just as easily as it can bound off a couch arm rest in to the adjacent hall where an enemy is. All about the angle, distance, and height of your throw. For both your team mates and yourself, learn to properly throw grenades.
*Spray - I genuinely hate to say this but if the enemy is close to you then don't bother aiming down your sight. Frankly speaking, your crosshairs will move faster while shooting if you aren't zoomed in. This also applies to regular sights like the holosight and the standard 1x you are given at account creation.
Below will be listed a few things to consider, watch out for, and general tips to help you get by in this game depending on game mode. For a detailed tactical approach per map and from both sides, please reference the Map Tactics thread within the AA:PG board.
VERY IMPORTANT PERSON [VIP]
The VIP maps are all fairly straight forward and they have very simple rules. One team has a VIP who needs to be brought to the escort zone (EZ), the other team has to ensure that doesn't happen. As the escort team, you win by either killing all enemies or safely getting the VIP to the EZ. If defending, well, kill everything that moves and isn't part of your team. That or quickly secure the enemy VIP. It is ill advised to have the VIP run straight for the objective. This is because, without exception, every map that has a VIP mode, the defending team has a direct line of sight on the EZ and can get there WAY faster than the other team. VIP, DO NOT make a beeline to the EZ. That is a good way to get murdered. Also, it is important to note that the VIP team can also lose if the VIP leaves the server since it is counted as a death. For the Defending team, at no point should there ever be a reason for more than half of the team to leave the general area of the EZ. They literally have no choice but to come to it if they want to win without killing every defending member. Do yourselves a favor, let the enemy come to you. A final bit of advice for both teams, DO NOT bunch up together. A single grenade (which has NO visual queue on screen) can wipe you out otherwise. Learn the map and develop plans from both sides so that you and your team can quickly respond or quickly advance. That said, sometimes waiting the enemy out is best. Just don't wait too long.
A quick add in there: If you are defending, you have all day...but only a few team mates. Don't spread yourselves out too thin and try to avoid being alone. The enemy has no choice but to come to you so sit back in a well defended spot with a buddy and shoot anything that moves. Spreading out means that if the VIP is on the other side of the map and they kill all allies then you are useless because you are too far away to stop them. That or you will get hit while alone out front by the whole enemy team.
EXTRACTION [EXT]
This game mode can be both fun and annoying. The general idea behind this mode is that one team must locate, retrieve, and return with the flag that is located more or less about 60% of the map away from the EXT team. By 60%, I'm referring to the general placement of the flag in relation to the two opposing teams. The flag tends to be closer to the defending team both in distance and with less obstructions; making it considerably easier to get to than the other team. If looking at the map from a bird's eye then it could be viewed as below:
D- 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 -E
D - Defense
E - Extraction
The flag would be located at about 4 on the -D- side. This is a general example and isn't always the case, however, it is true that the Defense team typically has a much more desirable position on start in relation to the flag compared to the Extraction team.
Given that there are some interesting challenges for both sides, having a balanced team with good coordination is always desired. A good tip for these maps is that before moving in, make sure that there is more than person able to actually get the flag but not moving in at the same time in case of enemy suppressive fire. Popping smoke on the location is also recommended. Ideally popping smoke and then waiting for grenade or blind fire and popping a second smoke as the first one fades out and then rushing the flag is a better approach. Remember, there should not be more than one person on the flag pickup point at any given time to reduce casualties in case of enemy fire. Also, reviving on the point is not ideal and very risky. Try to avoid it if possible. This seems bad but lingering is dangerous. Learning the map and adjusting accordingly is best and trying to identify possible points where the enemy can attack from can and often will allow you to react and take them out. As the defending team, try not to spread out too thin or go to far forward. It may seem clever to try and flank the EXT team but if you are doing that instead of defending the flag then you may get some points but there was also likely unnecessary deaths on your allies end. Be a team player and at least stay in the general area of your team mates.
TAKE AND HOLD [TH]
Take and hold is basically domination. Three objectives. In order to win you either kill all enemies or secure all three objectives. Considering this game mode, there are generally 2 methods used when moving on the objectives from either side: Force and Spread. Force implies, with variation, that most or all members of a team move in concert towards a single objective but can include a situation where perhaps one my break off to secure another. Spread implies, again - with some variation, that the members of a team will divide themselves up to secure multiple objectives simultaneously. Both have their benefits and downsides and can be effective. It is highly recommended that you learn the maps quickly so that you can plan for advancing on objectives regardless of the side you start on.
(more content to come as time allows - author is busy lol)
Below are some general tips that can be used on most any map and game mode
*Communicate - a team that talks to each other but not clogging the mic can be a force to fear. Learn the maps and be familiar with common callouts.
*Don't be a beastmode wannabe - realistically, even if you personally go 21-2 over 6 games, if you loose the matches anyway because you are too preoccupied with kills and shit instead of PFTO'ing, then you aren't playing AA:PG right. This game is meant to be a tactical TEAM based game. Help your team mates, secure victory as a team. Want to be a beast mode and solo every time? Go play CoD or something.
*Listen for footsteps - many don't realize that you can hear footsteps in this game just like in BF4. Hearing them can alert you to an enemies presence and give you the upper hand. Clogged mics on the other hand will drown them out. Be careful.
*Flash and then toss a grenade - this one is actually comprised of two points. (1) Flashing the enemy before tossing a grenade so they cannot run from the grenade but they also cannot see you and thus shoot you before it goes off. (2) DO NOT flash your team mates if possible. If you are running with friendlies and you aren't the guy in front, there is no reason to toss a flash. The only thing you do is cause trouble for the guys with you and possibly yourself. Watch WHERE you throw the grenade. It can bounce off of a wall towards you just as easily as it can bound off a couch arm rest in to the adjacent hall where an enemy is. All about the angle, distance, and height of your throw. For both your team mates and yourself, learn to properly throw grenades.
*Spray - I genuinely hate to say this but if the enemy is close to you then don't bother aiming down your sight. Frankly speaking, your crosshairs will move faster while shooting if you aren't zoomed in. This also applies to regular sights like the holosight and the standard 1x you are given at account creation.
Below will be listed a few things to consider, watch out for, and general tips to help you get by in this game depending on game mode. For a detailed tactical approach per map and from both sides, please reference the Map Tactics thread within the AA:PG board.
VERY IMPORTANT PERSON [VIP]
The VIP maps are all fairly straight forward and they have very simple rules. One team has a VIP who needs to be brought to the escort zone (EZ), the other team has to ensure that doesn't happen. As the escort team, you win by either killing all enemies or safely getting the VIP to the EZ. If defending, well, kill everything that moves and isn't part of your team. That or quickly secure the enemy VIP. It is ill advised to have the VIP run straight for the objective. This is because, without exception, every map that has a VIP mode, the defending team has a direct line of sight on the EZ and can get there WAY faster than the other team. VIP, DO NOT make a beeline to the EZ. That is a good way to get murdered. Also, it is important to note that the VIP team can also lose if the VIP leaves the server since it is counted as a death. For the Defending team, at no point should there ever be a reason for more than half of the team to leave the general area of the EZ. They literally have no choice but to come to it if they want to win without killing every defending member. Do yourselves a favor, let the enemy come to you. A final bit of advice for both teams, DO NOT bunch up together. A single grenade (which has NO visual queue on screen) can wipe you out otherwise. Learn the map and develop plans from both sides so that you and your team can quickly respond or quickly advance. That said, sometimes waiting the enemy out is best. Just don't wait too long.
A quick add in there: If you are defending, you have all day...but only a few team mates. Don't spread yourselves out too thin and try to avoid being alone. The enemy has no choice but to come to you so sit back in a well defended spot with a buddy and shoot anything that moves. Spreading out means that if the VIP is on the other side of the map and they kill all allies then you are useless because you are too far away to stop them. That or you will get hit while alone out front by the whole enemy team.
EXTRACTION [EXT]
This game mode can be both fun and annoying. The general idea behind this mode is that one team must locate, retrieve, and return with the flag that is located more or less about 60% of the map away from the EXT team. By 60%, I'm referring to the general placement of the flag in relation to the two opposing teams. The flag tends to be closer to the defending team both in distance and with less obstructions; making it considerably easier to get to than the other team. If looking at the map from a bird's eye then it could be viewed as below:
D- 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 -E
D - Defense
E - Extraction
The flag would be located at about 4 on the -D- side. This is a general example and isn't always the case, however, it is true that the Defense team typically has a much more desirable position on start in relation to the flag compared to the Extraction team.
Given that there are some interesting challenges for both sides, having a balanced team with good coordination is always desired. A good tip for these maps is that before moving in, make sure that there is more than person able to actually get the flag but not moving in at the same time in case of enemy suppressive fire. Popping smoke on the location is also recommended. Ideally popping smoke and then waiting for grenade or blind fire and popping a second smoke as the first one fades out and then rushing the flag is a better approach. Remember, there should not be more than one person on the flag pickup point at any given time to reduce casualties in case of enemy fire. Also, reviving on the point is not ideal and very risky. Try to avoid it if possible. This seems bad but lingering is dangerous. Learning the map and adjusting accordingly is best and trying to identify possible points where the enemy can attack from can and often will allow you to react and take them out. As the defending team, try not to spread out too thin or go to far forward. It may seem clever to try and flank the EXT team but if you are doing that instead of defending the flag then you may get some points but there was also likely unnecessary deaths on your allies end. Be a team player and at least stay in the general area of your team mates.
TAKE AND HOLD [TH]
Take and hold is basically domination. Three objectives. In order to win you either kill all enemies or secure all three objectives. Considering this game mode, there are generally 2 methods used when moving on the objectives from either side: Force and Spread. Force implies, with variation, that most or all members of a team move in concert towards a single objective but can include a situation where perhaps one my break off to secure another. Spread implies, again - with some variation, that the members of a team will divide themselves up to secure multiple objectives simultaneously. Both have their benefits and downsides and can be effective. It is highly recommended that you learn the maps quickly so that you can plan for advancing on objectives regardless of the side you start on.
(more content to come as time allows - author is busy lol)