Post by Sevyrs on Aug 23, 2017 0:38:18 GMT
This thread is to cover some basic topics that can more or less be used universally between game modes and with most basic strategies when moving throughout a map.
The first thing that any good squad should do is to become familiar with the general play style used by their squad mates. By this I am referring to general tendencies such as what class and setups they prefer to use and if they are an effective team player.
The next thing that should be taken into account is what everyone refers to the poi's (points of interest) as. This is important because not everyone uses the same terminology. For reference, Op Lkr has a med bay or infirmary that often doubles as objective A. Some people actually refer to it as mess hall and several other things but it's actually an infirmary/med bay. So if someone is unfamiliar with the call outs used then there can be some considerable confusion that will result in team mates getting wiped out.
If you take notice when you die in game, the large map will display the location of enemies that discharge their weapons without suppressors. This can be a useful tool because the same map is accessible by holding down the options button (top right of controller) and pressing R1 while alive in game. The great thing about this is that it will effectively give you a constant idea of enemy location and help to identify danger spots and these can and should be relayed to allies when possible.
Another thing to mention is enemy encounters. As you encounter enemies, regardless of whether or not you manage to kill them, calling out the encounter and location and your & their status will be essential to your team mates assisting or avoiding a sneak attack on themselves.
Next up is moving formation. Most may be unfamiliar with the system but there is an effective means to communicate location based on group position and formation and this system is call the "Dias Code". Dias Code is very simple. When moving in a group, whoever is in front becomes the groups' "12 o'clock" I say group because this method is most effective when used in groups of 3 or more. Things become slightly different when there are only 2 moving together. Back to the previous topic....When moving in the DiaS Code formation, if a player on the left flank encounters an enemy to the left then they will either say "contact left" or "contact" and then use the dial clock for more specific positioning for the enemy so the other members will be more aware of their location (i.e. "contact 10 o'clock). This second method is more effective if the friendly player is killed. It's important to note that "useless chatter" not being present will do wonders since it won't interfere with the call outs.
As mentioned previously, there is a slight difference when running with only 2 players. The reason this is different is because there is no flank coverage in the group. Generally there is a standard for running in this way: one player "on point" or in front, and the "rear guard" or the player that follows behind at a slight distance to cover the other player. Ideally, in a 2 man squad, one or both players would be medic or one medic and one support. This grouping with a support player is important because it is far too common for a player to die simply because they ran out of ammo. Using that, if the squad has a support then that player would be "on point" and the medic following behind with defibs and med pack/bag as the "rear guard". If the 2 cover each other and properly utilize their equipment then its possible to literally destroy anyone they encounter. That said, even the best players using this tactic will still sometimes find themselves getting murk'd instead. There is little that can be done with only 2 people when half or more of the opposing team is running right to you.
With some basic grouping down, we can begin looking at some tips that can be really handy. To start with, don't revive an ally if the room isn't clear. It not only gives the enemy an easy kill but most likely you will be shot also. Claymores! Let your friendlies know about them. Sometimes they aren't that easy to see and if you die by one and you're the medic then forget about a revive and possibly your friends too lol.
Check your fire! Sometimes a friendly may walk in front of you as you are firing. If you are engaged in a firefight at the time, simply use the opportunity to duck out of the way because if you continue to fire then you are just wasting bullets. If you are in hardcore then you are not only killing a team mate but the enemies bullets will get to you just that much faster and he'll get a double. It's frustrating but even if it means to give the friendly a kill you were working on, it's ok. If the game ends in a win then who cares?
Don't be Rambo! It's common for players to simply dip off and go running around away from the group. If you bother to watch though, you'll find that they usually don't last that long. Sure, some players sometimes manage to make it back with a few extra kills but it isn't the common case. The whole point of squads is to cooperate. If you are the squad leader and in an objective based game, mark objectives and keep the group moving if possible.
Ideally, the match should start similar to this: everyone in the squad is able to communicate (mic). As the map loads, quickly decide on a location to move to in an effort to hold and then use to grind kills. It may seem strange but if a group holds down an area, players tend to gravitate to it. This will allow the squad to have a constant supply of enemies to shoot. There should be a balanced class line up within the group and each player using the class effectively. This means as a support, drop ammo. As a medic, drop health and use the difibs. If you are using recon, use spawn beacon, muav, or motion sensor. Try to avoid falling into the trap of the CoD mindset (run & gun till the match ends).
The first thing that any good squad should do is to become familiar with the general play style used by their squad mates. By this I am referring to general tendencies such as what class and setups they prefer to use and if they are an effective team player.
The next thing that should be taken into account is what everyone refers to the poi's (points of interest) as. This is important because not everyone uses the same terminology. For reference, Op Lkr has a med bay or infirmary that often doubles as objective A. Some people actually refer to it as mess hall and several other things but it's actually an infirmary/med bay. So if someone is unfamiliar with the call outs used then there can be some considerable confusion that will result in team mates getting wiped out.
If you take notice when you die in game, the large map will display the location of enemies that discharge their weapons without suppressors. This can be a useful tool because the same map is accessible by holding down the options button (top right of controller) and pressing R1 while alive in game. The great thing about this is that it will effectively give you a constant idea of enemy location and help to identify danger spots and these can and should be relayed to allies when possible.
Another thing to mention is enemy encounters. As you encounter enemies, regardless of whether or not you manage to kill them, calling out the encounter and location and your & their status will be essential to your team mates assisting or avoiding a sneak attack on themselves.
Next up is moving formation. Most may be unfamiliar with the system but there is an effective means to communicate location based on group position and formation and this system is call the "Dias Code". Dias Code is very simple. When moving in a group, whoever is in front becomes the groups' "12 o'clock" I say group because this method is most effective when used in groups of 3 or more. Things become slightly different when there are only 2 moving together. Back to the previous topic....When moving in the DiaS Code formation, if a player on the left flank encounters an enemy to the left then they will either say "contact left" or "contact" and then use the dial clock for more specific positioning for the enemy so the other members will be more aware of their location (i.e. "contact 10 o'clock). This second method is more effective if the friendly player is killed. It's important to note that "useless chatter" not being present will do wonders since it won't interfere with the call outs.
As mentioned previously, there is a slight difference when running with only 2 players. The reason this is different is because there is no flank coverage in the group. Generally there is a standard for running in this way: one player "on point" or in front, and the "rear guard" or the player that follows behind at a slight distance to cover the other player. Ideally, in a 2 man squad, one or both players would be medic or one medic and one support. This grouping with a support player is important because it is far too common for a player to die simply because they ran out of ammo. Using that, if the squad has a support then that player would be "on point" and the medic following behind with defibs and med pack/bag as the "rear guard". If the 2 cover each other and properly utilize their equipment then its possible to literally destroy anyone they encounter. That said, even the best players using this tactic will still sometimes find themselves getting murk'd instead. There is little that can be done with only 2 people when half or more of the opposing team is running right to you.
With some basic grouping down, we can begin looking at some tips that can be really handy. To start with, don't revive an ally if the room isn't clear. It not only gives the enemy an easy kill but most likely you will be shot also. Claymores! Let your friendlies know about them. Sometimes they aren't that easy to see and if you die by one and you're the medic then forget about a revive and possibly your friends too lol.
Check your fire! Sometimes a friendly may walk in front of you as you are firing. If you are engaged in a firefight at the time, simply use the opportunity to duck out of the way because if you continue to fire then you are just wasting bullets. If you are in hardcore then you are not only killing a team mate but the enemies bullets will get to you just that much faster and he'll get a double. It's frustrating but even if it means to give the friendly a kill you were working on, it's ok. If the game ends in a win then who cares?
Don't be Rambo! It's common for players to simply dip off and go running around away from the group. If you bother to watch though, you'll find that they usually don't last that long. Sure, some players sometimes manage to make it back with a few extra kills but it isn't the common case. The whole point of squads is to cooperate. If you are the squad leader and in an objective based game, mark objectives and keep the group moving if possible.
Ideally, the match should start similar to this: everyone in the squad is able to communicate (mic). As the map loads, quickly decide on a location to move to in an effort to hold and then use to grind kills. It may seem strange but if a group holds down an area, players tend to gravitate to it. This will allow the squad to have a constant supply of enemies to shoot. There should be a balanced class line up within the group and each player using the class effectively. This means as a support, drop ammo. As a medic, drop health and use the difibs. If you are using recon, use spawn beacon, muav, or motion sensor. Try to avoid falling into the trap of the CoD mindset (run & gun till the match ends).